FACULTY OF ENGINEERING

Department of Genetics and Bioengineering

SE 204 | Course Introduction and Application Information

Course Name
Human-Computer Interaction
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
SE 204
Fall/Spring
3
0
3
5

Prerequisites
None
Course Language
English
Course Type
Elective
Course Level
First Cycle
Mode of Delivery -
Teaching Methods and Techniques of the Course -
Course Coordinator
Course Lecturer(s)
Assistant(s) -
Course Objectives The objective of this course is to give knowledge and experience about user-centric design methodologies and tools in order to help students develop more effective user interfaces and design applications with high usability.
Learning Outcomes The students who succeeded in this course;
  • be able to list the basic terms and concepts related to human computer interaction
  • be able to define the limits and human capabilities
  • be able to design user interface
  • be able to aware of the importance of design techniques such as accessibility, globalization, personalization
Course Description Teaching the basic principles of user interfaces. Introduce students to usability models and principles. Get students to carry out user and task analyses. Teach design, prototype development and evaluation through having students complete term projects. Discuss the effects of interface properties such as color and typography. Teach new user interface techniques.

 



Course Category

Core Courses
Major Area Courses
Supportive Courses
Media and Management Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Related Preparation
1 Introduction to Human-Computer Interactıon Interaction Design. Sharp, Preece and Rogers (Chp 1: What is Interaction Design)
2 The Human-Centered Design Process Interaction Design. Sharp, Preece and Rogers (Chp 2: The Process of Interaction Design) The Design of Everyday Things. Norman (Chp 6: Design Thinking)
3 Conceptualizing Interaction: Interface Metaphors and Usability Heuristics Interaction Design. Sharp, Preece and Rogers (Chp 3: Conceptualizing Interaction) Usability Heuristics - https://www.nngroup.com/articles/ten -usability-heuristics/
4 Design Patterns and Tools Interaction Design. Sharp, Preece and Rogers (Chp 13: Interaction Design in Practice)
5 Design Process: Data Gathering Interaction Design. Sharp, Preece and Rogers (Chp 8: Data Gathering, Chp 9: Data Analysis, Interpretation and Presentation)
6 Design Process: Persona Interaction Design. Sharp, Preece and Rogers (Chp 11: Discovering Requirements) About Face. Cooper, Reimann, Cronin, Noessel (Chp 3: Modeling
7 Design Process: Prototyping Interaction Design. Sharp, Preece and Rogers (Chp 12: Design, Prototyping and Construction)
8 Design Process: Evaluation Interaction Design. Sharp, Preece and Rogers (Chp 14: Introducing Evaluation)
9 Midterm
10 Interfaces and Design Guidelines Interaction Design. Sharp, Preece and Rogers (Chp 7: Interfaces) Material Design - https://m3.material.io Human Interface Guidelines - https://developer.apple.com/design/hu man-interface-guidelines/guidelines/o verview/
11 Interaction Design Tools: Trends and Practices About Face. Cooper, Reimann, Cronin, Noessel (Chp 13: Metaphors, Idioms and Affordances)
12 Principles of Visual Design About Face. Cooper, Reimann, Cronin, Noessel (Chp 17: Integrating Visual Design)
13 Anatomy of Desktop Applications About Face. Cooper, Reimann, Cronin, Noessel. (Chp 18: Designing for the Desktop)
14 Anatomy of Mobile Applications About Face. Cooper, Reimann, Cronin, Noessel. (Chp 19: Designing for Mobile and Other Devices)
15 Project review
16 Review of the semester

 

Course Notes/Textbooks

Helen Sharp, Jennifer Preece, Yvonne Rogers, 2019, Interaction Design: Beyond Human-Computer Interaction (5th Edition), Wiley

Suggested Readings/Materials

Alan Cooper, Robert Reimann, David Cronin, Christopher Noessel (2014). About Face: TheEssentials of Interaction Design (4th Edition), Wiley

Don Norman (2013). The Design of Everyday Things, Basic Books

Nathan Shedroff, Christopher Noessel (2012). Make It So: Interaction Design Lessons from ScienceFiction, Rosenfeld Media

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
Laboratory / Application
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
2
30
Presentation / Jury
Project
1
30
Seminar / Workshop
4
10
Oral Exams
Midterm
1
30
Final Exam
Total

Weighting of Semester Activities on the Final Grade
8
100
Weighting of End-of-Semester Activities on the Final Grade
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Theoretical Course Hours
(Including exam week: 16 x total hours)
16
3
48
Laboratory / Application Hours
(Including exam week: '.16.' x total hours)
16
0
Study Hours Out of Class
14
1
14
Field Work
0
Quizzes / Studio Critiques
0
Portfolio
0
Homework / Assignments
2
12
24
Presentation / Jury
0
Project
1
30
30
Seminar / Workshop
4
2
8
Oral Exam
0
Midterms
1
26
26
Final Exam
0
    Total
150

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1

To have adequate knowledge in Mathematics, Science and Genetics and Bioengineering; to be able to use theoretical and applied information in these areas on complex engineering problems.

2

To be able to identify, define, formulate, and solve complex Genetics and Bioengineering problems; to be able to select and apply proper analysis and modeling methods for this purpose.

3

To be able to design a complex system, process, device or product under realistic constraints and conditions, in such a way as to meet the requirements; to be able to apply modern design methods for this purpose.

4

To be able to devise, select, and use modern techniques and tools needed for analysis and solution of complex problems in Genetics and Bioengineering applications; to be able to use information technologies effectively.

5

To be able to design and conduct experiments, gather data, analyze and interpret results for investigating complex engineering problems or Genetics and Bioengineering research topics.

6

To be able to work efficiently in Genetics and Bioengineering disciplinary and multi-disciplinary teams; to be able to work individually.

7

To be able to communicate effectively in Turkish, both orally and in writing; to be able to author and comprehend written reports, to be able to prepare design and implementation reports, to present effectively, to be able to give and receive clear and comprehensible instructions.

8

To have knowledge about global and social impact of Genetics and Bioengineering practices on health, environment, and safety; to have knowledge about contemporary issues as they pertain to engineering; to be aware of the legal ramifications of Genetics and Bioengineering solutions.

9

To be aware of ethical behavior, professional and ethical responsibility; to have knowledge about standards utilized in Genetics and Bioengineering applications.

10

To have knowledge about industrial practices such as project management, risk management, and change management; to have awareness of entrepreneurship and innovation; to have knowledge about sustainable development.

11

To be able to collect data in the area of Genetics and Bioengineering, and to be able to communicate with colleagues in a foreign language.

12

To be able to speak a second foreign language at a medium level of fluency efficiently.

13

To recognize the need for lifelong learning; to be able to access information, to be able to stay current with developments in science and technology; to be able to relate the knowledge accumulated throughout the human history to Genetics and Bioengineering.

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest

 


NEWS |ALL NEWS

Izmir University of Economics
is an establishment of
izto logo
Izmir Chamber of Commerce Health and Education Foundation.
ieu logo

Sakarya Street No:156
35330 Balçova - İzmir / Turkey

kampus izmir

Follow Us

İEU © All rights reserved.